/**
 * @file Pipeline.cpp
 */
#include "StdAfx.h"
#include <d3d11.h>
#include "src/PipelineImpl.h"
#include "src/ManagerImpl.h"

namespace NTEngine {
namespace Graphics {

Pipeline Pipeline::create( const char* filename ) {
	Pipeline ret;
	ret.m_Impl = NEW Impl( filename );
	return ret;
}

#define TYPE Pipeline
#include "NTEngine/Base/Impl/ReferenceTypeTemplate.h"

} // 
}// 